Full Moon 2


Barmaid/Bartender Goes first
Butcher ♠ = ♦, if killed give  ♥ card(s) to anyone
Farmer ♠ = ♦; if killed, shuffle farmers ♥ cards and deal to each non-warewolf player (players pick from them in clockwise order)
Town Drunk
Blacksmith ♣ = ♦
Guard ♣ = ♦; (2nd Sheriff?) ♣ = trump?
Hunter
Sheriff can play iron ♣ out of suit, collects all ♦ if ♥ are present
Doctor / Apothecary can play ♠ out of suit, collects ♦ if healing ♥
Priest 2s are wild (tithes), must give half of ♦ to the beggar
Scapegoat ♥ = ♦
Village Idiot instead of dying, gives x ♥ to each non werewolf player instead
Cultist
Werewolf can play blood out of suit
Witch immune to blood? Can play blood from pile, replacing with card from hand
Mayor each trick taken = ♦
Noble face cards = ♦
Thief jokers are wild, steal ♦ with ♣?
Alchemist may heal self with ♠ and ♣ of same number / doubles; returns to full health if dies? (can play doubles to heal himself, takes any extra card from trick to add to own pile)
Beggar if zero tricks taken, each player must give ♦ (half?)
Merchant's Guild Can spend ♦ to heal ♥; can play ♦ out of suit
Undertaker Steals money when someone dies
Vampire heals when playing ♥
Merchant's Guild (Baker, Brewer, Butcher, Blacksmith, Merchant) may trade card for card at end of round?

Comments

Popular posts from this blog

How to Start a Speech